The first thing you should know before you learn anything about the bets you
can make, is when and how you can make those bets. A session ends when the ball lands where it may, and the dealers clear
the board of losing bets (and pay winning ones of course) You trade in
your checks (which most people think of as regular casino chips, but they're
actually called checks) for roulette chips when a new session starts, and the
dealer assigns you a number and denomination. Most roulette sessions move at a fairly slow pace, to accommodate the number of
people betting, and the variety on which they can bet. Just sit back and let the ball fall where
it may. On inside bets, the total of all
of your bets must add up to at least the table minimum. Corner bet -
lets you bet on four adjoining numbers. Placing your chips at the point where
four numbers meet will indicate you want a corner bet. Fiver number bet - there
is only one five number bet available. There are no winning outside bets for 0 or 00 results. Low or High - this bet lets you predict whether you
think the next number to come up will be part of the range from 1 to 18, or part
of the range from 19 to 36.
now, let's see how to play roulette. You don't have to make just one kind of bet for
each spin, you can make several, and you win if the ball lands on any of your
numbers. you will likely lose money faster the more
bets you make, because you're betting more. Then he'll scoop up all the losing bets towards the dealer area. New players often have to be
told this repeatedly the first time they play because they kept forgetting and
because they're excited about collecting their winnings. Sometimes the dealer
will ask you "Inside or Outside? " when you're buying chips, to find
out whether you're making inside bets (the ones listed in purple in the table,
on specific numbers) or outside bets (the ones listed in yellow, on kinds of
numbers) That way, you're not locked in
and you always have the ability to change your mind. Here's a
handy way to remember the payouts when you're betting on a set of numbers: Take
36 divided by the quantity of numbers you're betting on, and subtract 1. Here's another example: Since there are 38 slots on the wheel,
we expect any given number to hit 1 out of 38 spins on average. You can certainly switch to
another number if you want, but that won't improve or worsen your chances. The
chances of #27 coming up on a given spin are the same, whether it just come up
on the last spin or not - 1 in 38. Your odds of winning a
one-number bet are 37 to 1 (37 ways to lose, 1 way to win) The European
wheel has a lower house edge (2.63%) because it has only 37 slots instead of 38
(no 00) The
last time we checked, Single 0 Roulette was available at the Stratosphere and
the Monte Carlo on the Vegas Strip. Atlantic City has a special rule which
reduces the house edge to 2.7% on even money bets (Red/Black, Odd/Even,
1-18/19-36): If 0 or 00 comes up on on even money bet, you lose only half your
bet. On even money bets when 0 comes up, instead of losing right
away, your bet is "imprisoned" and rides again for the next spin.